Forum Topic - Widget flicks if not rectangular: Page 2 of 2 (28 Items)
   
Re: Widget flicks if not rectangular  
I forgot to mention, we did all our testing on 6.5.0, just for the record.
Widget flicks if not rectangular [SOLVED]  
Derek, first of all I would like to thank you and Misha for your time and dedication...

We have been trying to solve this for weeks (and reading the entire Help) but no answer was found until you helped us.
I'd tried many ways to fix this (including moving the RRender function inside the draw_f() callback of the PtRaw widget)
 but we still were using the MemoryContext, so it didn't worked then. We tried the modified case (I don't know why the 
timer didn't have the repeat value in the test case I sent) and it worked perfectly! Now our widgets don't flick (or 
tear). 

Finally, we put the call to RRender into the draw callback of the raw widget and the problem was fixed. The app is being
 developed in 6.4.1.

Best regards.
RE: Widget flicks if not rectangular [SOLVED]  
Excellent, good to hear!  Have a good weekend!

-----Original Message-----
From: Pablo Cepedal [mailto:community-noreply@qnx.com] 
Sent: November-23-12 8:16 AM
To: photon-graphics
Subject: Widget flicks if not rectangular [SOLVED]

Derek, first of all I would like to thank you and Misha for your time and dedication...

We have been trying to solve this for weeks (and reading the entire Help) but no answer was found until you helped us.
I'd tried many ways to fix this (including moving the RRender function inside the draw_f() callback of the PtRaw widget)
 but we still were using the MemoryContext, so it didn't worked then. We tried the modified case (I don't know why the 
timer didn't have the repeat value in the test case I sent) and it worked perfectly! Now our widgets don't flick (or 
tear). 

Finally, we put the call to RRender into the draw callback of the raw widget and the problem was fixed. The app is being
 developed in 6.4.1.

Best regards.



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