05/06/2012 1:25 PM
post92927
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Can you point me to a patch which addresses this? I would like to check the version of my driver as it was provided by
a customer.
I tried using more FBO's but I ran into another issue. If I do the following:
Create FBO to render to
Create FBO
render content to FBO
Render FBO as a texture
Release FBO
Create FBO
render content to FBO
Render FBO as a texture
Release FBO
-- and so on many times
Swap Buffers
I will eveentually run out of memory, or crash in a glClear (I assume out of memory as the system is low). I assume the
Release of the FBO is not freeing the memory because it is referenced somewhere and not released until the SwapBuffers?
Brian
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