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glClear(GL_COLOR_BUFFER_BIT) using devg-i830 graphics driver
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04/21/2009 4:23 AM
post27571
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glClear(GL_COLOR_BUFFER_BIT) using devg-i830 graphics driver
If render target is created using gf_3d_target_create(), and gf_3d_target_create() has allocated two buffers for double
buffering sometimes glClear() call is ignored for the GL_COLOR_BUFFER_BIT and framebuffer is left uncleared. This issue
could be reproduced if egl-intermix for example has been executed few times consequently.
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