|
RE: Switch between accelerated and unaccelerated OpenGL ES implementations
|
03/17/2009 10:17 AM
post24555
|
RE: Switch between accelerated and unaccelerated OpenGL ES implementations
Hi Mike,
I am not aware of any method/query to switch at runtime, or determine
what is in use.
Basically, if the driver has 3D acceleration (non-NULL driver 3D
callouts), the driver gets used, otherwise devg-soft3d.so is used to
populate the 3D callouts table.
I examined the code, and it *appears*, on the surface, to be as blunt as
my description in the previous paragraph.
-Derek
-----Original Message-----
From: Mike Gorchak [mailto:community-noreply@qnx.com]
Sent: Tuesday, March 17, 2009 8:19 AM
To: opengles-graphics
Subject: Switch between accelerated and unaccelerated OpenGL ES
implementations
How I can switch OpenGL ES in runtime between software implementation
and hardware if hardware supports any acceleration ?
Is it possible to determine if application uses software or hardware
OpenGL ES implementation ?
_______________________________________________
OpenGL ES
http://community.qnx.com/sf/go/post24533
|
|
|
|
Re: Switch between accelerated and unaccelerated OpenGL ES implementations
|
03/27/2009 9:04 AM
post25443
|
Re: Switch between accelerated and unaccelerated OpenGL ES implementations
Is there a specific reason for wanting to switch between accelerated and non-accelerated rendering ?
|
|
|