01/10/2012 10:13 AM
post90887
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Hi,
I am having a problem with creating and binding framebuffer objects using the beagleboard. The application seems to run
for a while and then hang. Once the app is restarted it again hangs trying to bind a Framebuffer object. The
application is Reply blocked on pvrsrvd. I then saw this note in the SGX release notes:
* There are issues with framebuffer objects in the OpenGL ES 2.0 implementation
What are these issues you are refering to? Have you seen this Hang before?
Brian
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