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Forum Topic - Fog and devg-extreme2: (1 Item)
   
Fog and devg-extreme2  
While using devg-extreme2 fog (GL_EXP, GL_EXP2 and GL_LINEAR) is rendered incorrectly, fog distance is completely 
ignored, fog density and fog colour are used to be as texture colour modulation, independently from object distance.

At the same time, software renderer works well with all fog modes.