Project Home
Project Home
Documents
Documents
Wiki
Wiki
Discussion Forums
Discussions
Project Information
Project Info
BroadcastCommunity.qnx.com will be offline from May 31 6:00pm until June 2 12:00AM for upcoming system upgrades. For more information please go to https://community.qnx.com/sf/discussion/do/listPosts/projects.bazaar/discussion.bazaar.topc28418
Forum Topic - Using input devices in GF OpenGL ES applications without Photon: Page 1 of 8 (8 Items)
   
Using input devices in GF OpenGL ES applications without Photon  
As far as I understand there is no legal way to use input devices like keyboard and mouse in GF application without 
photon.

I've found gfi_* interface in GF headers, but it is not documented. Also exist libhiddi and its headers, which looks a 
bit better than gfi_* interface, but there is no documentation also.

Interface declared in sys/hiddi.h is very obscured to find out what I must do to handle keyboards and mice.

Utility hidview does exactly what I need when -a or -A command line option is specified. Maybe it is possible to open 
hidview source files if there is no hiddi documentation available ?