Etienne Belanger(deleted)
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Re: OpenGL es2.0 question
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Etienne Belanger(deleted)
06/27/2013 11:58 AM
post102727
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Re: OpenGL es2.0 question
You can have multiple independent contexts within a process at any time.
That's not a problem. You can only use one context in one thread at once,
though.
Normally, drivers will ref count resources that are shared between
contexts so that if you destroy a context that shares resources with
another, things should work just fine on the other context. That is not a
high runner use cases, however, so there is a lot less testing of these
scenarios than more traditional rendering set-ups.
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