Brian Edmond(deleted)
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glBindFramebuffer blocked on pvrsrvd
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Brian Edmond(deleted)
02/01/2012 4:34 PM
post91285
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glBindFramebuffer blocked on pvrsrvd
I am using a Beagleboard XM with QNX 6.5. In my application I render some content offscreen to a FBO and then render it
back to the main window surface before calling eglSwapBuffers. What I have found is that the call to
glBindFramebuffer() is taking 70 msec. By doing a kernel trace I can see that my application is reply blocked on
pvrsrvd for almost that entire time. I am wondering what pvrsrvd is doing during this time and why it takes so long?
Brian
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