| 01/10/2012 10:13 AM post90887 | Hi,
I am having a problem with creating and binding framebuffer objects using the beagleboard.  The application seems to run
 for a while and then hang.  Once the app is restarted it again hangs trying to bind a Framebuffer object.  The 
application is Reply blocked on pvrsrvd.  I then saw this note in the SGX release notes:
* There are issues with framebuffer objects in the OpenGL ES 2.0 implementation
What are these issues you are refering to?  Have you seen this Hang before?
Brian | 
            
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