Alexandra Mocanu(deleted)
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Alexandra Mocanu(deleted)
10/03/2019 10:24 AM
post120020
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Hello again,
So I managed to get the Screen API to work, and also get the other functionalities. But there are still problems with
OpenGL, even though the example apps work correctly. (my previous post can be found here: http://community.qnx.com/sf/
discussion/do/listPosts/projects.community/discussion.community.topc27748).
Currently, I'm facing two different behaviors of the application. First, when I'm debugging with Momentics, my app stops
in "eglGetDisplay", because it cannot find a proper EGL display and so it returns a "egl_no_display". Second, when I'm
just running the app on the board, the application stops in "eglCreateWindowSurface" (and also "
eglCreatePlatformWindowSurface", because I also tried both), and the app just stops and returns a "Memory fault".
Do you maybe know why we have these two different behaviors? Or maybe what could cause these problems?
Thank you!
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