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Forum Topic - gf3d.h EGL and GLES2 incompatibility: (2 Items)
   
gf3d.h EGL and GLES2 incompatibility  
in gf/gf3d.h there is.. an include of GLES/egl.h if the symbol for that egl.h has not been included.  the EGL/egl.h uses
 a different multiple inclusion symbol. 

I modified my gf3d.h to test if also that symbol is not defined ... _egl_h  in addition to _GLES_EGL_H_INCLUDED test.

why are there 2 egl.h? 

also cannot include GLES/gl.h and GLES/gl2.h because of a conflict with glBindTexture declaration.  I do need some GLES 
functiobnality to use the matrix computation things for computing projection matrixes and loading them to and from C 
structures to pass to shaders correctly.
Re: gf3d.h EGL and GLES2 incompatibility  
wish I could edit; on further reflection, I'll probably just force define the symbol in my code for now. testing if one 
then set the other and vice versa